Milton Gordon

Irvine, USA
Produced three major expansions for World of Warcraft, managing cross-functional teams and release schedules. Implemented agile workflows and player feedback integration systems. Left to pursue independent production work after Blizzard's restructuring. Writes to discuss the realities of large-scale game production. Focuses on team coordination, balancing player expectations with development constraints, and how post-launch support impacts long-term success.