Jorge Parker

Austin, USA
Studied Interactive Media at Full Sail University, then worked as a systems designer on three AAA titles at Riot Games. Specialized in economy balancing and progression curves for live-service games. Now runs a boutique consultancy helping indie studios avoid common monetization pitfalls. Writes because most game design advice ignores the psychological toll of grind mechanics. Focuses on sustainable player engagement, ethical monetization, and how small teams can compete with big studios through smarter core loops.